QuILT introduction game

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A lap korábbi változatát látod, amilyen Pitlik (vitalap | szerkesztései) 2019. február 10., 11:00-kor történt szerkesztése után volt. (Basic version)

(eltér) ← Régebbi változat | legfrissebb változat (eltér) | Újabb változat→ (eltér)
QuILT-sitemap: https://miau.my-x.hu/mediawiki/index.php/QuILT-content

Basic version (CCR)

  • The introduction game of the QuILT system can be compared to the well-known game "City-Country-River" (CCR).
  • This game (CCR) can also be played online: https://citycountryriver.net/new-game.xhtml
  • The online CCR can be evaluated in form of a classic (instinctive) SWOT-analysis:
    • S:
      • It is already online available.
      • It is in English.
      • Well-known (and funny:-)
      • Categories can be chosen from a long list.
      • Customized games can be created.
      • (Your opinion?)
    • W:
      • This game has a lot of specific characteristics like:
        • Letters are just quasi-dimensions.
        • The number of solutions is mostly not trivial (not limited to one single option).
      • There are no possibilities to evaluate options in an objective way (in advance).
      • In the evaluation: no answer = repeated answer
      • (Your opinion?)
    • O:
      • The online frame system makes possible at once to play - without any further preparation work and comments.
      • The basic game makes easier to introduce the advanced game (see below).
      • (Your opinion?)
    • T:
      • The advantages of the online frame system lead to frustrations in case of the advanced game without IT-support.
      • The data asset (single transaction) can not be handled in an arbitrary way.
      • (Your opinion?)

Advanced Game (SCMT)

Methodological aspects as remarks!
  • Title: Self-catalytic Memory-Test (SCMT)
  • Description:
    • Objectives:
      • The QuILT introduction game (SCMT) has been created for groups built from people with different backgrounds.
      • The SCMT should support increasing the amount of points of views.
      • The SCMT should support collecting multicultural impulses/experiences.
      • The SCMT should support handling with keywords like data, information, knowledge, search, structuring, evaluation, statistics, etc.
      • The SCMT should support the interpretation of unique and general views.
    • Expected impacts:
      • Each player has the same chances, rights and these make possible to work in a collaborative, democratic, transparent, data-driven, objective, flexible way.
      • The closed processes produce a structured database at once being able to use as a kind of fact-collection and also a kind of sociological pattern generator.
      • The game can also be played alone like a memory-game, and/or training for search-challenges.
  • Steps:
    • Preparation:
      • The players should have a sheet of paper, a pencil, and a rubber - and the NEPTUN-ID should be written down on the sheets.
      • The show master should have a computer, a projector, and a spreadsheet software.
    • Initial steps:
      • The players should agree on which level of geographical objects will be focused (like planets, continents, countries, settlements, regions, etc.) - Remark: different object-levels can also be used, but the generalization of the attributes can lead to problems.
      • The players should agree whether a question should have only a single answer or it is possible to define a set of alternative answers?
      • The players should agree how they will handle with situation where two or more players have the same idea? (c.f. lottery of preferences, exclusion of affected ideas, quiz, etc.)
    • The players should agree which kind of statistical attributes (like gender, age, etc.) they are ready to share in the group?
    • First round:
      • Everybody should declare an object from the chosen level (e.g. object-level = countries - HU, GB, FR, DE, USA, etc.).
      • The sheets should be given to the show master.
      • The same items (object) should be explored.
      • The sameness problems should be solved.
      • The new objects should be written down on the sheets.
      • The digitization of the objects should be done.
      • The sheets should be given back to the players.
      • The players should choose an object-specific attribute with one or more value (like: surface of the country incl. unit/dimension: e.g. km2)
      • The sheets should be given to the show master again.
      • The same items (attributes) should be explored.
      • The sameness problems should be solved.
      • The new attributes should be written down on the sheets.
      • The digitization of the attributes should be done.
      • The sheets should be given back to the players.
      • The players should answer to the question (attribute) in a written form (but nobody may see these answers except the show master and the given player itself).
      • The sheets should be given to the show master again.
      • The digitization of the values (answers) should be done.
      • The sheets should be given back to the players.
      • The show master should show the entire play-field (the matrix incl. player's attributes) for the players.
Here and now the show master should ask the players: Which structural layer is still not used in the matrix?
    • Second round:
      • Every player should try to answer each question concerning the own object in written form as a memory-test.
        • Extension: To each answer, a ranking value should also be recorded (Rank = 1. = the first answer).
        • Extension: In online mode, timestamps should be recorded for each event/answer.
        • Extension: In online mode, each changes should also be seen as event (needing a timestamp and a shadow-value with the deleted content).
      • The sheets should be given to the show master again.
      • The digitization of the values (answers) should be done.
      • The sheets should be given back to the players.
      • The show master and the players should evaluate the answers together as a memory-test.
      • The show master should derive a kind of fitting quotient for each player/object according to the own object.
      • The show master should derive a kind of fitting quotient for each attribute (question).
      • The show master should derive the fitting quotients according groups of players (like female/male, older/younger, etc.).
Here and now the show master should also ask the players: Which structural layer is still not used in the matrix and in the statistical reporting?
    • Third round:
      • Every player should try to answer each further question in written form as a memory-test.
        • Extension: To each answer, a ranking value should also be recorded (Rank = 1. = the first answer identified through object and attribute).
        • Extension: In online mode, timestamps should be recorded for each event/answer.
        • Extension: In online mode, each changes should also be seen as event (needing a timestamp and a shadow-value with the deleted content).
      • The sheets should be given to the show master again.
      • The digitization of the values (answers) should be done.
      • The sheets should be given back to the players.
      • The show master and the players should evaluate the answers together as a memory-test.
      • ...
The same steps where Google-search actions can be involved! (Search-keywords should always be recorded!)



Everybody may offer new description layers and/or fine tune the above mentioned initial interpretations!