+ IBF (Idea-breeding-farm) +

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2020.XI.
BME-ETDK-1. place (incl. OTDK-access-right) with a study supported by the MY-X team!

2020.XI.
2 BPROF-Students (1. semester): 1. and 2. places (ETDK) + OTDK-access rights!

2020.III-VI.
QuILT: distance education with avatars in English!

2020.VI.
More and more qualitative studies in English from Students of the international courses!

2019.IX.
The Liebig-rule is available in the traffic!

2018.IX.
Kecskemét-Conference about Innovation: presentation of the 2DM-game!

2018.VI.
MMO 2018 conference: the best presentation of the session (award for 2DM) + the best publication of the session (award for Rosling-animations)!



Last modified: 2015.VII.19.14:08 - MIAÚ-RSS
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Barkochba or 20Q (Twenty Questions) – The game against the magic of words

Leading article: 2019. March (MIAU No. 247.)
(Previous article: MIAU No. 246.)

Keywords: taxonomy, expert system, similarity, evaluation rule set

Abstract: This article demonstrates a similarity-based rule system for evaluating 20Q-games. 20Q-games and taxonomies (like plant and/or animal taxonomies) are useful supporters in order to be capable of explaining what is an expert system, why a single abstraction (like human words) can not be defined with an arbitrary exactness, why an appropriate definition has to have two layers: one for a direct description and an other one about exclusions of parallel terms/objects (like in the taxonomies). The KNUTH’s principle expects that each real knowledge-like phenomenon should be transformed into source code. Expert systems are the lowest level of structured descriptions being prepared for deriving words like in a 20Q-game. More (DOC) *** More (PDF)


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