„QuILT introduction game” változatai közötti eltérés
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(→Advanced Game) |
(→Advanced Game) |
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34. sor: | 34. sor: | ||
***The SCMT should support collecting multicultural impulses/experiences. | ***The SCMT should support collecting multicultural impulses/experiences. | ||
***The SCMT should support handling with keywords like data, information, knowledge, search, structuring, evaluation, statistics, etc. | ***The SCMT should support handling with keywords like data, information, knowledge, search, structuring, evaluation, statistics, etc. | ||
+ | ***The SCMT should support the interpretation of unique and general views. | ||
**Expected impacts: | **Expected impacts: | ||
+ | ***Each player has the same chances, rights and these makes possible to work in a collaborative, democratic, transparent, data-driven, objective, flexible way. | ||
+ | ***The closed processes produce a structured database at once being able to use as a kind of fact-collection and also a kind of sociological pattern generator. | ||
+ | ***The game can also be played alone like a memory-game, and/or training for search-challenges. | ||
*Steps: | *Steps: | ||
− | ** | + | **Preparation: |
+ | ***The players should have a sheet paper, a pencil, and a rubber. | ||
+ | ***The show master should have a computer, a projector, and a spreadsheet software. | ||
+ | **Initial steps: | ||
+ | ***The players should agree on which level of geographical objects will be focused (like planets, continents, countries, settlements, regions, etc.) - Remark: different object-levels can also be used, but the generalization of the attributes can lead to problems. | ||
+ | **The players should agree whether a question should have only a single answer or it is possible to define a set of alternative answers? | ||
+ | *** | ||
Everybody may offer new description layers and/or fine tune the above mentioned initial interpretations! | Everybody may offer new description layers and/or fine tune the above mentioned initial interpretations! |
A lap 2019. január 24., 19:37-kori változata
QuILT-sitemap: https://miau.my-x.hu/mediawiki/index.php/QuILT-content
Basic version
- The introduction game of the QuILT system can be compared to the well-known game "City-Country-River" (CCR).
- This game (CCR) can also be played online: https://citycountryriver.net/new-game.xhtml
- The online CCR can be evaluated in form of a classic (instinctive) SWOT-analysis:
- S:
- It is already online available.
- It is in English.
- Well-known (and funny:-)
- Categories can be chosen from a long list.
- Customized games can be created.
- (Your opinion?)
- W:
- This game has a lot of arbitrary characteristics like:
- Letters are just quasi-dimensions.
- The number of solutions is mostly not trivial (not limited to one single option).
- There are no possibilities to evaluate options in an objective way (in advance).
- In the evaluation: no answer = repeated answer
- (Your opinion?)
- This game has a lot of arbitrary characteristics like:
- O:
- The online frame system makes possible at once to play - without any further preparation work and comments.
- The basic game makes easier to introduce the advanced game (see below).
- (Your opinion?)
- T:
- The advantages of the online frame system lead to frustrations in case of the advanced game without IT-support.
- The data asset (single transaction) can not be handled in an arbitrary way.
- (Your opinion?)
- S:
Advanced Game
- Title: Self-catalytic Memory-Test (SCMT)
- Description:
- Objectives:
- The QuILT introduction game (SCMT) has been created for groups built from people with different backgrounds.
- The SCMT should support increasing the amount of points of views.
- The SCMT should support collecting multicultural impulses/experiences.
- The SCMT should support handling with keywords like data, information, knowledge, search, structuring, evaluation, statistics, etc.
- The SCMT should support the interpretation of unique and general views.
- Expected impacts:
- Each player has the same chances, rights and these makes possible to work in a collaborative, democratic, transparent, data-driven, objective, flexible way.
- The closed processes produce a structured database at once being able to use as a kind of fact-collection and also a kind of sociological pattern generator.
- The game can also be played alone like a memory-game, and/or training for search-challenges.
- Objectives:
- Steps:
- Preparation:
- The players should have a sheet paper, a pencil, and a rubber.
- The show master should have a computer, a projector, and a spreadsheet software.
- Initial steps:
- The players should agree on which level of geographical objects will be focused (like planets, continents, countries, settlements, regions, etc.) - Remark: different object-levels can also be used, but the generalization of the attributes can lead to problems.
- The players should agree whether a question should have only a single answer or it is possible to define a set of alternative answers?
- Preparation:
Everybody may offer new description layers and/or fine tune the above mentioned initial interpretations!