QuILT introduction game

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A lap korábbi változatát látod, amilyen Pitlik (vitalap | szerkesztései) 2019. január 24., 19:37-kor történt szerkesztése után volt. (Advanced Game)

QuILT-sitemap: https://miau.my-x.hu/mediawiki/index.php/QuILT-content

Basic version

  • The introduction game of the QuILT system can be compared to the well-known game "City-Country-River" (CCR).
  • This game (CCR) can also be played online: https://citycountryriver.net/new-game.xhtml
  • The online CCR can be evaluated in form of a classic (instinctive) SWOT-analysis:
    • S:
      • It is already online available.
      • It is in English.
      • Well-known (and funny:-)
      • Categories can be chosen from a long list.
      • Customized games can be created.
      • (Your opinion?)
    • W:
      • This game has a lot of arbitrary characteristics like:
        • Letters are just quasi-dimensions.
        • The number of solutions is mostly not trivial (not limited to one single option).
      • There are no possibilities to evaluate options in an objective way (in advance).
      • In the evaluation: no answer = repeated answer
      • (Your opinion?)
    • O:
      • The online frame system makes possible at once to play - without any further preparation work and comments.
      • The basic game makes easier to introduce the advanced game (see below).
      • (Your opinion?)
    • T:
      • The advantages of the online frame system lead to frustrations in case of the advanced game without IT-support.
      • The data asset (single transaction) can not be handled in an arbitrary way.
      • (Your opinion?)

Advanced Game

  • Title: Self-catalytic Memory-Test (SCMT)
  • Description:
    • Objectives:
      • The QuILT introduction game (SCMT) has been created for groups built from people with different backgrounds.
      • The SCMT should support increasing the amount of points of views.
      • The SCMT should support collecting multicultural impulses/experiences.
      • The SCMT should support handling with keywords like data, information, knowledge, search, structuring, evaluation, statistics, etc.
      • The SCMT should support the interpretation of unique and general views.
    • Expected impacts:
      • Each player has the same chances, rights and these makes possible to work in a collaborative, democratic, transparent, data-driven, objective, flexible way.
      • The closed processes produce a structured database at once being able to use as a kind of fact-collection and also a kind of sociological pattern generator.
      • The game can also be played alone like a memory-game, and/or training for search-challenges.
  • Steps:
    • Preparation:
      • The players should have a sheet paper, a pencil, and a rubber.
      • The show master should have a computer, a projector, and a spreadsheet software.
    • Initial steps:
      • The players should agree on which level of geographical objects will be focused (like planets, continents, countries, settlements, regions, etc.) - Remark: different object-levels can also be used, but the generalization of the attributes can lead to problems.
    • The players should agree whether a question should have only a single answer or it is possible to define a set of alternative answers?


Everybody may offer new description layers and/or fine tune the above mentioned initial interpretations!