„QuILT” változatai közötti eltérés
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35. sor: | 35. sor: | ||
Why: LEARNING? | Why: LEARNING? | ||
− | *The | + | *The offered patterns concerning potential ideal behaviors should be catalyze reaction by Students and also by teachers - as a kind of chained effect... |
*Learning by doing and doing by learning can be merged through the gamification frames. | *Learning by doing and doing by learning can be merged through the gamification frames. | ||
*Parallel, real performances (like learning materials) will be worked out through common legitimated games. | *Parallel, real performances (like learning materials) will be worked out through common legitimated games. | ||
*As practical knowledge may be seen each experiences having direct connections to the real life of Students. | *As practical knowledge may be seen each experiences having direct connections to the real life of Students. | ||
*Theoretical is a knowledge, if a direct connection to the Student's reality is not given. | *Theoretical is a knowledge, if a direct connection to the Student's reality is not given. | ||
− | * | + | *What is more direct for a Student then a learning process as such. |
+ | *First of all, QuILT will work with phenomena like KNOWLEDGE ECONOMY, where technical (ICT) and human aspect can and should be be merged. | ||
*QuILT is - therefore - a kind of general course for thinking methodology (or development of personality or support for self-identified learning methodologies). | *QuILT is - therefore - a kind of general course for thinking methodology (or development of personality or support for self-identified learning methodologies). | ||
46. sor: | 47. sor: | ||
*Log-based evaluation of performances can only be made if log-data are given. | *Log-based evaluation of performances can only be made if log-data are given. | ||
*Just activities can be logged (if EEG-s are still not involved into the monitoring system). | *Just activities can be logged (if EEG-s are still not involved into the monitoring system). | ||
− | *Hearing and seeing/watching are less relevant as doing. | + | *Hearing and seeing/watching are less relevant as doing/creating. |
*Activities can be constructive (like extensions, adaptations, substitutions, etc.) and destructive (c.f. exploring critical aspects). | *Activities can be constructive (like extensions, adaptations, substitutions, etc.) and destructive (c.f. exploring critical aspects). | ||
A lap 2018. november 19., 12:45-kori változata
General information
This information unit can be seen by each affected person (like Student, teacher, actor, actress, partner, etc.) before starting the first presentation/performance. Therefore, this information unit is a kind of textual trailer...
Ars virtualica:
- The QuILT as a conception should/will become a movement - step by step.
- The QuILT is going to support processes, where Students and teachers could face with potential and individual ideals.
- A teacher is rather a mentor,
- who makes possible to identify a lot of point of views without any enforced statements, declarations -
- without the hoped position having the very truth.
- However, individual/customized ideals need a lot of responsibilities both from teachers and Students.
- To achieve a rational level of interactivity between Students, teachers and the both parties can be seen as a step-wise project:
- first: Students will be confronted with potential ideals concerning behavior patterns in knowledge transfer processes (like learning, teaching).
- then: Students can criticize the offered patterns, rules, terms and conditions,
- but: each critical manifestation should have a massive part of argumentation, alternative solutions and the evaluations all of them
- Ideals will be legitimated through big data and artificial intelligence based evaluations: it means, through PLAN-FACT comparisons.
MOTTO (Knuth, 1992, Stanford): "Science is what we understand well enough to explain to a computer. Art is everything else we do."
Why: THEATER?
- The frontal teaching is not interactive enough,
- but the realization of a real interactivity needs a lot of preparation works.
- Classic theater performances are capable synchronizing thinking methods.
- The first performances will be written by teachers and presented by actors, actresses, teachers.
- In the second phase, story boards/screen plays/scripts will be created by Students, and presented by the teaching staff.
- In the next phase, the whole performance will be made by a group of Students.
- Later, the scripts created by a group of Students can be performed by an other group of Students.
- So, a development of the interactivity can be realized step by step.
QuILT tries to entertain all. However, nothing is free of charge. Everybody has to pay. At first: PAY ATTENTION!
Why: LEARNING?
- The offered patterns concerning potential ideal behaviors should be catalyze reaction by Students and also by teachers - as a kind of chained effect...
- Learning by doing and doing by learning can be merged through the gamification frames.
- Parallel, real performances (like learning materials) will be worked out through common legitimated games.
- As practical knowledge may be seen each experiences having direct connections to the real life of Students.
- Theoretical is a knowledge, if a direct connection to the Student's reality is not given.
- What is more direct for a Student then a learning process as such.
- First of all, QuILT will work with phenomena like KNOWLEDGE ECONOMY, where technical (ICT) and human aspect can and should be be merged.
- QuILT is - therefore - a kind of general course for thinking methodology (or development of personality or support for self-identified learning methodologies).
Why: INTERACTIVITY
- Log-based evaluation of performances can only be made if log-data are given.
- Just activities can be logged (if EEG-s are still not involved into the monitoring system).
- Hearing and seeing/watching are less relevant as doing/creating.
- Activities can be constructive (like extensions, adaptations, substitutions, etc.) and destructive (c.f. exploring critical aspects).
Why: QUASI
- Interactivity can also be dangerous (it means: less effective or efficient, than declaration-based processes), if nobody is able to canalize efforts.
- Offered ideals are just potentials.
- Human intuitions are very important, but not always excellent.
- There seems to be not a final truth, but a lot of way leading to a higher level of thinking complexity.