QuILT

A Miau Wiki wikiből
A lap korábbi változatát látod, amilyen Pitlik (vitalap | szerkesztései) 2018. november 19., 13:59-kor történt szerkesztése után volt.

Quilt.png

General information

This information unit can be seen by each affected person (like Student, teacher, actor, actress, partner, etc.) having a theater-ticket  before starting the first presentation/performance. Therefore, this information unit is a kind of textual trailer...  
Quilt ticket.png

Ars virtualica - in medias res:

  • The QuILT as a conception should/will become a movement - step by step!
  • QuILT is not a kind of theater pedagogy.
  • The QuILT is going to support processes, where Students and teachers could face with potential and individual ideals concerning teaching & learning.
  • In this process, a teacher is rather/mostly a mentor,
    • who makes possible to identify a lot of point of views without any enforced statements, declarations -
    • without the hoped position for itself having the very/final truth.
  • However, individual/customized ideals need a lot of responsibilities both from teachers and Students.
  • To achieve a rational level of interactivity (between Students, teachers and also the both parties) can be seen as a step-wise project:
  • Ideals will be legitimated through log-based big data and artificial intelligence based evaluations: it means, through PLAN-FACT comparisons.
MOTTO (Knuth, 1992, Stanford - URL of the source = ???): "Science is what we understand well enough to explain to a computer. Art is everything else we do." <--potential activity of Student/WIKI-User: to search for appropriate URLs and edit them)

Why: THEATER?

  • The frontal teaching is not interactive enough,
  • but the realization of a real interactivity needs a lot of preparation works.
  • Classic theater performances are capable synchronizing thinking methods.
    • The first performances will be written by teachers and presented by actors, actresses, teachers.
    • In the second phase, story boards/screen plays/scripts will be created by Students, and presented by the teaching staff.
    • In the next phase, the whole performance will be made by a group of Students.
    • Later, the scripts created by a group of Students can be performed by an other group of Students.
  • So, a development of the interactivity can be realized step by step.
QuILT tries to entertain all. However, nothing is free of charge. Everybody has to pay. At first: PAY ATTENTION!

Why: LEARNING?

  • The offered patterns concerning potential ideal behaviors should be catalyze reaction by Students and also by teachers - as a kind of chained effect...
  • Learning by doing and doing by learning can be merged through the gamification frames.
  • Parallel, real performances (like learning materials) will be worked out through common legitimated games.
  • As practical knowledge may be seen each experiences having direct connections to the real life of Students.
  • Theoretical is a knowledge, if a direct connection to the Student's reality is not given.
  • What is more direct for a Student then a learning process as such.
  • First of all, QuILT will work with phenomena like KNOWLEDGE ECONOMY, where technical (ICT) and human aspect can and should be be merged.
  • QuILT is - therefore - a kind of general course for thinking methodology (or development of personality or support for self-identified learning methodologies).

Why: INTERACTIVITY

  • Log-based evaluation of performances can only be made if log-data are given.
  • Just activities can be logged (if EEG-s are still not involved into the monitoring system).
  • Hearing and seeing/watching are less relevant as doing/creating.
  • Activities can be constructive (like extensions, adaptations, substitutions, etc.) and destructive (c.f. exploring critical aspects).
  • A WIKI-frame can deliver log-data about signing in, textual additions/changing, timestamps, users - if needed then with anonymity).
  • Where data are given, there a GDPR-regulation (https://miau.my-x.hu/mediawiki/index.php/QuILT-GDPR) should also be worked out - as soon as possible together and let alone: customized!

Why: QUASI

  • Interactivity can also be dangerous (it means: less effective or efficient, than declaration-based processes), if nobody is able to canalize efforts.
  • Offered ideals are just potentials.
  • Human intuitions are very important, but not always excellent.
  • There seems to be not a final truth, but a lot of way leading to a higher level of thinking complexity.